
WGP: Built by hand, driven with heart
Collaborators
Creative Director:
Tony Currie
UX Design Lead:
David Phelan
Project Manager:
Lewis Jones
UX Designer:
Ryan Williams
3D Design Lead
Luigi Russo
Responsibilities
Brand Identity, Motion Design, Art Direction, Ui Design
Software Used
Figma, After effects, Illustrator, Photoshop, Blender
Overview
Every year, Philipstown ignites with the “Draadkar” (Wire Car) Grand Prix. This is a thrilling 2km race where young locals showcase their creativity and speed with handmade wire cars. With limited resources but abundant spirit, the community celebration of ingenuity, collaboration, and local pride. We wanted to find a way to champion the young creatives, and raise money to support the development of the town.
Response
We transformed the Draadkar Grand Prix into a mobile racing game that mirrors the children’s handmade creativity through crafted visuals and playful mechanics. By embedding donations into progression, the game raises funds while celebrating Philipstown’s culture, competition, and young makers.
Response
We transformed the Draadkar Grand Prix into a mobile racing game that mirrors the children’s handmade creativity through crafted visuals and playful mechanics. By embedding donations into progression, the game raises funds while celebrating Philipstown’s culture, competition, and young makers.
Wire to word
I created a bespoke typeface inspired by Philipstown’s wirecraft tradition, building it from real wire before digitising it for the brand. Its handcrafted imperfections became a distinctive visual asset, used as a display font and graphic texture to strengthen storytelling, reinforce local identity, and add character across the experience.
Crafted icon system
Balancing legibility with hand-crafted expression, I designed a bespoke icon set rooted in Philipstown’s wirecraft heritage. The system translates the bends, joins, and cut ends of physical wire into a scalable digital language, maintaining clarity at small sizes while extending the brand’s handcrafted identity across touchpoints.
Hand-Drawn Guidance
I digitised and refined hand-drawn symbols created by children from Philipstown, applying a painted finish inspired by race-day banners. I developed them into a cohesive visual system that framed key in-app moments and guided users through races and next steps.
Tickers and stickers
Drawing from race-day banner language, I developed a dynamic in-game ticker system that establishes a motion-led communication layer for gameplay updates, sponsors, and WGP mode moments. The visual identity was further extended into a collectible sticker system inspired by local people, artwork, and race-day details, enabling player customisation while embedding the town’s character throughout gameplay.
Race interface
Introduced a HUD system that balances handcrafted visual language with clarity and usability, bringing brush-stroke textures and wireframe iconography into the interface to reinforce a crafted feel. Structured a modular layout system across race modes, and defined motion-led interaction patterns that I used to communicate state changes, guide player actions, and deliver clear feedback seamlessly during gameplay.
Finish Line
The game helped sell real wire cars, raising funds for Philipstown, and launched alongside an Amazon Prime documentary. Together, they celebrated local creativity, championed the children, and amplified the spirit of the Draadkar Grand Prix to a global audience.
Similar Projects
Wire Grand Prix: Built by hand, driven by heart
Digital | Motion | Brand Identity
1.Problem
Every year, Philipstown ignites with the “Draadkar” (Wire Car) Grand Prix. This is a thrilling 2km race where young locals showcase their creativity and speed with handmade wire cars. With limited resources but abundant spirit, the community celebration of ingenuity, collaboration, and local pride. We wanted to find a way to champion the young creatives, and raise money to support the development of the town.


